If you want to get up to speed in the shortest amount of time, start with buffers and keep working your way forward. When you start dealing with opengl topics that cover buffers and hint to VBO- vertex buffer objects and FBOs - Frame buffer objects your in the area of more modern opengl methods. The easy way to tell is if your using glBegin/glEnd statements you using old context methods (good for quick demos and prototyping, bad if your looking to do something that needs to look professional).
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